Stormpiercer
Weapon (arrow), legendary (requires attunement)
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You ignore the effects of strong wind and penalties to underwater ranged attacks made with this piece of magic ammunition, and it reappears in your hand after hitting or missing the target. You can choose to disperse weather effects, such as fog or rain, in a 10-foot-diameter sphere centered on Stormpiercer when it hits a target until the end of your next turn. If the weather effect is magical, make a Wisdom check against the caster’s spell save DC, dispelling the effect on a success. Stormpiercer has 10 charges. When the arrow hits a target, you can expend 1 charge to deal an extra 1d8 cold, 1d8 lightning, and 1d8 thunder damage. It regains 1d6 + 4 expended charges daily at dawn.
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As a bonus action immediately before making an attack with Stormpiercer, you can grant yourself truesight out to 120 feet for 1 minute. The truesight ends early if you use an action or reaction to do anything other than attack with Stormpiercer. This property can’t be used again until the next dawn.
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Stormpiercer is rumored to be one of the arrows in the quiver of the Harbinger. Once a man, now a cursed creature of wrath and thunderous violence that arrives in the eye of hurricanes to sunder ships and slay their crew. A rare survivor washed ashore with this prize impaled in his gut, telling a feverish tale of a being with icy skin, and an albatross slung round his neck, dealing death with bow and arrow. After the sailor succumbed, this fearsome arrow was retrieved from the wound and given its name. No one dares to bear Stormpiercer across the sea out of a dreadful suspicion that the Harbinger seeks to refill his quiver ever still.
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